lovehate: how it begins

Fatigue leads to stretching for anything new. It's why the Fonz jumped the shark. It's why we cringe every time a new kid gets thrown into our tried and trusted sitcoms. It's why writers, instead of coming up with fresh beginnings, start to resort to beginning with the end.

I can appreciate how television writers and filmmakers hate being stuck to linear plot lines but I think I had just about enough of screenplays that have me sit through a big dramatic scene in the first five minutes only to be subjected to a FTB followed by some new-fangled font chromakey of "24 hours earlier". The technique has been done over and over again. I'm tired of sitting through it, especially when its a show I generally enjoy and want to keep up on the story arc. If a television pilot started with this technique, I would probably give it up ASAP.

Why does the conspiracy theorist in me think that there is one director who makes a living off of this stuff. The producers think... "You know what? We really need one of them time shifty episodes to really mix things up! Call in that guy we worked with for the time shifty episodes on the other 12 series we've done." And the cycle continues.

When one thinks of a movie like Memento, it's easy to see that playing with timelines can be done in a unique way that is not only central to the plot, but also to the theme, characters, and atmosphere of the piece. When it's simply used as a cool plot devicem it's boring, it's meandering, and, more often than not, just plain sucks. I'm craving well told linear stories. When I see reruns of All in the Family and watch 10 minutes of an unbroken scene that takes place in a living room, I don't condemn the pace and crave the music video phrenetic cuts of most of today's action films. I enjoy the teleplay, the acting, the ability to tell a story that takes place in one place at one time.

For years of teaching drama students it would be the biggest challenge to get them to construct a 3 minute scene that took place in a single location. The idea would arise that the scene would be about a bank robbery (because a 14 year old can't do a scene that doesn't have guns or violence) and the planning would start that would (in three minutes mind you) take you from 15 seconds about not having money, to a 10 second decision to rob a bank, to a 30 second exercise about planning the hold up, 20 seconds of the actual bank job, 1 minute of mindless shootout, and the final half minute of one or more crooks getting away. Have we lost our ability to follow a story in (while maybe not real time) something at least close to it?

We have one hour action television shows that tell a story that rambles over days, weeks, or months. Even the show 24, which tries to build the illusion of being in real time suffers implausible plot holes of characters getting from place to place in totally unrealistic timeframes. The film Timecode, by Mike Figgis, tried to solve the impatient audience dilemma by showing four real time stories at once... probably because he knew that audiences were quite unwilling to sit through a single linear story.

Sure, I applaud creators playing around with plot. Not every story can, or should, be linear, but the redundant use of television and film time shift gimmicks has been over done. It's jumped the shark or nuked the fridge, when it really should join Luca Brasi's slumber. To play with time in a television show or film should be done only when the story demands it to be told effectively and not in order to make a boring story more interesting. Can't you imagine a writing team sitting around a table saying "Dude... this script is really not that good, and we shoot tomorrow. What'll we do?" "I know... let's throw the scenes up in the air and let the sheets fall where they may. That will be the new order." And, after all this reassembly, when they put the scenes together in their new found chaos and find the story STILL sucks... "Well, let's at least put the big climax scene at the beginning. That's the best scene anyway and we'll be able to show it twice and save ourselves 3 minutes."

I'm not saying the job of a television writer is easy; after all how many times can find a unique way to explore the stoic Grissom in CSI, or the cranky Dr. House, or the dysfunctional Desperate Housewives, or the high horse riding Jack McCoy? Maybe we need to borrow a page from the Brits. We need to allow show creators to say "I think I've got about enough for a dozen good episodes here, maybe a season at best." We need studios to buy into the fact that a show, once noble when it first started, will more often than not slip down the ratings not when the audience gets tired, but when the writers do. And fatigue leads to stretching for anything new. It's why the Fonz jumped the shark. It's why we cringe every time a new kid gets thrown into our tried and trusted sitcoms. It's why writers, instead of coming up with fresh beginnings, start to resort to beginning with the end.

jump the shark

lovehate: mashups and the artistic process

toiletblendercup

I have always been an advocate of the idea that art did not matter as much as the artistic process. I believed that while it was almost impossible to determine the difference between art and craft, the realization of the difference could become clear by understanding the process that went into creation. After all, how is that some people could claim that the ready-made movement of the early twentieth century was art when the process was perceived to be simply dumping a toilet bowl in an art gallery... pardon the vulgar double entendre. That the interpretation of a toilet bowl in a gallery could be scoffed at by some as meaningless and some as brilliant, by some as a waste of time and others as a masterpiece, shows the true subjectivity of the qualification of "art".

I maintain that the "art" in any piece is the direct result of the process which results in a work's existence in a specific time and place. I cannot agree that a Crane 31138 Economiser Bigfoot is a piece of art when it comes off the line although the design contains artistic elements. I have to deny the "art" qualifier on this piece not because of the way it looks, but because, in the same way I'm ready to accept a building or bridge as "artistic" but not "art", the form is encumbered by function. If the bridge or toilet designer was allowed to create without concern for function, I would be fully willing to accept a fire hydrant or a blender as a masterpiece. This said, the artistic process that places a coffee cup inside a blender that's mounted on top of a recliner, has the potential to be, in some people's minds, a masterpiece, but, in my mind (at the very least) art.

And I raise this aesthetic qualifier to do one thing: ponder how technology and the net is facilitating and encumbering the artistic process, art, and the artist.

The artistic process has been consumed by the mashup. Similar to a DJ taking samples and remixing them into a new piece, web wanderers have  become quite adept at meshing multimedia into bold statements or time wasters. The artistic process is still intact however. Whether it's a toilet in the 30s or a slideshow of pics from various Flickr accounts, the process to create something new from the sum of its component parts remains a valid exercise. Again though, the question of functionality creeps in.

The result of a creative process may not be art at all, because, indeed, that creativity may lie more in craft than in art. If someone creates a pimped out new banner for a website, I can't buy it as art because the primary function precedes the form for its own sake. And let's not pretend I'm holding up art as a paragon of achievement and dismissing craft somehow. A four year-old's fingerpainting may be truer to this definition of art than a Rolls Royce Silver Ghost, but I'll take the crafty car over the arty attempt. The final product of the mashup may have indeed gone through the process, but unlike the toilet, blender and coffee cup that I can buy, own, and reuse at will, almost everything that a creator has access to on the net is non-transferable. My concept of art, as a product, is that there must be an intrinsic sense of ownership on the part of the creator - not of just the process, but the result itself. While the net, with its worlds of content, inspires imagination and possibilities, the resulting mashup product can rarely, if ever, be called art.

And while generations of young and old minds are inspired to craft new works and enter into processes that verge on the artistic, there will have to be a concerted effort to move the truly gifted from a satisfaction with mashups that are never completely original to new and vital artistic works. Let's allow the net to inspire and motivate, but push beyond thematic assembly to free creation for the work's own sake.

thinglets: I am not a number. I am a free man!

The Prisoner was hands-down one of the best television shows of all time... and it only lasted 17 episodes. Don't ever think that quantity equals quality. Sure, the look is a bit stylized and kitsch by today's standards, but the thematic interplay and character development set this show apart. If you have a chance to purchase the box set of the series (which can be found for relatively cheap prices these days) or borrow them off a friend... or go torrent diving... check it out. And, above all, give it a chance past the first 10 minutes when it sometimes freaks people out due to sheer weirdness. "Who is Number One?"

lovehate: how it ends

It's becoming clearly evident that the older I get, the more willing I am to accept the unusual in the art that I view, listen to, or otherwise consume. Actually, I'm hoping for unusual these days. It's with this view that I revel in the unexpected. From Samuel L. Jackson "biting it" in Deep Blue Sea to the school bus take out in Mean Girls, I almost want to get up and cheer when the truly unique happens. And sure, I'll admit that just going weird for its own sake can come across as contrived, and going persistently weird for its own sake gives you the name of David Lynch.

One of the things I've hated for years was songs that fade out. That artists can persistently allow producers to rob them of the ability to find creative endings to songs is deplorable. I get the fact that being "radio-friendly" demands a no-nonsense way for even the most inattentive DJs to figure out when to start turntable number two, but the fade is quite simply the most uninventive and banal way to finish a song. I'll concede that there may be rare times that a fade can be used as a thematic device, but certainly not on 90% of every song recorded since the 50s. In fact, the first recorded fade was used in "Neptune, part of the orchestral suite, The Planets, by Gustav Holst.  Holst stipulate[d] that the women's choruses [were] "to be placed in an adjoining room, the door of which [was] to be left open until the last bar of the piece, when it [was] to be slowly and silently closed", and that the final bar (scored for choruses alone) [was] to be repeated until the sound [was] lost in the distance." Apparently the thought of the fade didn't cross Holst's mind as a way to provide a smooth segue into the Eye in the Sky traffic report during afternoon drive time.

But there's a strange corollary for every song that I wish could be wrapped up and finished, and for every photograph and painting that has neither beginning nor end, and every television show or series that ends unsatisfyingly derivative. I want the musician to complete the thought, even though the ending may be abrupt or odd. I want the director and screenwriter to complete a vision that suits theirs and not my sensibility. No one questions the painter for taking a slice of life and allowing the viewer to interpret the story before and after. So why does mainstream "art" have to be wrapped up in a neat little packages to be acceptable. Must we demand from our art and entertainment a sense of completion that does away with the snippet of real life that film or television represents?

Beckett explored the the existential reaches of redundancy with Waiting for Godot and is celebrated 50 years later. Joyce completed an esoteric wraparound in Finnegan's Wake with a final sentence that "riverran" flawlessly into the opening sentence. Bob Ezrin contructed Pink Floyd's The Wall with a soft voice that began the disc with "...we came in?" and finished it with "Isn't this where...." The Coen's adaptation of No Country for Old Men had a brilliant understated conclusion that surely pissed some people off, but in its open-ending was more satisfying and thematically-pleasing than any contrivance that might have made for a happy audience.

After all, such neat little wrap-ups are the essence of Shakespearean comedy and children's stories. The evil get screwed, the good get rewarded, the fools get their ass kicked and run away, and the true lovers get married. Beyond this genre, I fail to see why we should have any right to expect any specific ending for a story or a song. The concept of poetic justice has trained our collective media minds to expect the bad to get punished, the good to triumph and all loose ends to be wrapped up - but this is not reflective of life. If art is supposed to be a reflection of life, let's allow for art to include the strange, the bizarre, the unexpected, the flawed and the needlessly tragic. If we can't find beauty in representations of ALL aspects of life, we are shortchanging ourselves some of the greatest stories that can be told... or, more realistically, that can be bankrolled in order to be told.