thinglets: 35 days against DRM

I don't know that I would have posted this had we been on Day 28 of this initiative, but, since it's just starting, people may want to check it out until the new year. Defectivebydesign has started a blitz of 35 reasons why Digital Rights Management practices and policies are often flawed and some of the problems that arise from companies asserting arcane restrictions on technology. Day One deals with one of the most proprietary corporations around: Apple.

dbd drm

lovehate: blame games - user error

This lovehate comes on the heels of the recent death of a 15 year old boy near Barrie, Ontario who ran away from home because his father took away his copy of Call of Duty 4 for the last time. The teen had been spending every waking hour with online friends playing the game and, after hearing his father's threat, left his family only to be found two weeks later. The event is tragic. The family's loss is indescribable. And when people look for the scapegoat, we all know what it's going to be - video games.

I don't know enough to say the behavior of either side in this specific case was flawed or not, but let's look at the facts. A boy spends countless hours engaged in an activity that has become completely normal for millions of teens around the world. The only X factor in the equation is the time spent. And if the only line crossed is that of time, why blame the game?

The push to censorship or restricting personal freedoms is never so at risk as when a child dies. While the tragedy is real, there should never be any occasion to blame a song, songwriter, singer, band, book, author, video game or website. Society has to stop blaming the painting done in dog feces at the modern art gallery for the gallery goer's discontent, blaming the Judas Priest song for the teen suicide, blaming the internet for the death of social intercourse. Society needs to take a strong look at itself and realize that redefinitions of cultural standards have been ever-evolving.

While parents and grandparents hearken back to a day when children would play stickball in the local sandlot or save up their money for a couple of grape kneehighs at the weekly box social, they have to remember that the social free time children have had over the past 150 years in Western culture were not the norm before that. We are not that far, historically-speaking from children working the land 16 hours a day in the summer and 8 hours a day while going to school. We are not that far from free time being a luxury only enjoyed by a small upper class. We are not that far from a child's worst indiscretion being a late night, blanket tent read of D.H. Lawrence. I daresay that if I had a child that wanted to spend their free time reading D.H. Lawrence today, I'd be a proud parent.

Indiscretions and social taboos are not static or sacrosanct. What does scare me, on a regular basis, is lobby groups that seek to ban, restrict or change things because users are too oblivious, obsessed or stupid to treat a hobby as enjoyment instead of entertainment.

Maybe, with the example of network gaming as our guide, instead of bemoaning the death childrens' relationships, we simply need to redefine them. Is there really something more pure to a 15 year old egging a house or sneaking a joint behind a local strip mall than using strategy in an online battle simulation? Is there an advantage to having teens bored out on stoops and corners looking for shit to disturb? Are there any real reasons teens are retreating to online relationships instead of braving the great outdoors? And lastly, are we getting close to that line where we can stop talking about "online" relationships and simply consider them relationships?

While I can't say that I love everything about moving all relationships to the constraints of broadband, I'm certainly not going to fight the future. Mail, games, music, movies, banking, shopping, and even work is done online from home, yet we are loathe to allow for this advancement with our children?

Sure, there are lines that should not be crossed with any technology or tool. Addiction, of any sort, is a real problem and something parents and all of us should be aware of, but the times are a-changin' folks. I foresee the teens of today maintaining over 90% of the relationships in their life though online networks. Teach them how to embrace technology, not fear it. Teach them restraint but not revulsion. Allow for your past to be YOUR past and their futures to be THEIR futures. And, above all, don't blame the technology based on its users.

staring

lovehate: Cable News Technology

It's now been about a week since I had to suffer through Wolf Blitzer talking to a fuzzy will.i.am hologram during CNN's election coverage. During the very short snippets I caught, several things became very clear:

1) The next gen. hologram techonology employed by CNN looked like someone didn't how how to set up proper anti-aliasing when creating a mask in Photoshop.

2) That CNN thought ANY member of a pop group, much less the Black-Eyed Peas, deserved any airtime during the so-called "most intriguing election of our time" was yet another example of media gone mental.

3) The "team" of tech wizards at CNN that actually thought it ground-breaking and appealing showing a fuzzy 3D hologram of a person that we were watching on a 2D medium need their heads examined by a doctor around the world using the same fuzzy holographic technology.

How different is this from the days we used to make fun of television ads that asked "does your TV look this good?" 

Gizmodo.com outlined the laundry list of technology that was necessary to have this groundbreaking effort brought to my screen.

• 35 HD cameras pointed at the subject in a ring
• Different cameras shoot at different angles (like the matrix), to transmit the entire body image
• The cameras are hooked up to the cameras in home base in NY, synchronizing the angles so perspective is right
• The system is set up in trailers outside Obama and McCain HQ
• Not only is it mechanical tracking via camera communication, there's infrared as well
• Correspondents see a 37-inch plasma where the return feed of the combined images are fed back to them. Useful for a misplaced hair or an unseemly boogar
• Twenty "computers" are crunching this data in order to make it usable.

The sad reality of the end result of this endeavor is that the subjects would have looked far better using just ONE HD camera and putting up a split screen. These people have never looked so bad on television. Until they can figure out a way to get the hologram into my rec room, the technology as used on TV is useless.

Yet, all this said, I admire that the network is at least thinking of pushing the envelope. This idea was truly noble in conception if not in execution. After all how many ways can a screen be broken up to accommodate a dozen or more pundits? How many more touchscreens or crazy new-fangled telestrator technologies must we be subjected to so that the sidekick, young "hip" analyst can drag and drop so many objects and statistics around like a green screen weather man with a god complex?

I have, on many occasions, wished for advancements in holographic technology like the kind we were poorly exposed to on CNN. The advancements, however, need to happen at the end-user level before there is any purpose in integrating such technology into broadcasting. Give me a home unit that can do simple stuff like show 3D maps, animation, or simple content that will prove the medium as a useful home entertainment device.

To sum up the pros and cons of cable news and its continuing efforts with next gen technology:
Pro - Wanting to push the envelope is never bad.
Con - 3DTV is the next frontier and after that holographics is really NEXT next gen, let's at least get the order right.
Con - Selling any program, much less election coverage, on a half-assed, poorly-executed concept is beyond lame.

It's not just a CNN problem. Instead, networks need to stop hiding their ineptitude behind fancy graphics and "cutting edge" wishlist technology and providing real reporting, inciteful commentary and content that transcends personality, graphics and glitz. Don't get me wrong, I love the idea of home holographic technology on the horizon, but I hate that persistent weak attempts at such advancements may do more to discourage development instead of enhance it.

cnn hologram

lovehate: avatars - the identity benders

avatar machine

For years of online gaming the avatar has become a player's online manifestation that outstretched the simple handle. And although I'm not downplaying the rationale for such a creation within a gaming community, there now has become a growing affection for stylized avatars within social networking communities. Whether it was through people disguising their true image on MySpace or not wanting to get "tagged" in Facebook or simply thinking their Twitter icon looks cool as a zombie or anime character, avatars have taken on meme of the month status.

Within a Massively Multiplayer game experience, I can appreciate a need to be distinguished from the hundreds or thousands of other players who are all trying to decide which player to frag or cast a spell on. In fact, being someone who's absolutely useless with names, I can appreciate a unique avatar. When playing online poker, I rarely remember someone by their screen name, but I have a far easier time remembering someone who sucked out a river inside straight draw by their crop circle pic of Futrama's Bender... I hate you ironically-named MadSkillz69.

There is also a certain need for privacy with some people who want to use social networking sites and want to avoid a photorealistic representation for one reason or another. I find it hard to justify a constant shuffling of personal avatars on a weekly or daily basis. After all, isn't the purpose of an avatar for someone to be able to identify you when a real picture is unavailable?

While I'm not a player/user of Second Life, I would imagine that radically changing one's appearance on a regular basis would not only be counter productive to maintaining intergame relationships, but frustrating to any other players who would not want to persist in figuring out each person every time they logged on.

I'm not one of those Twitter users with thousands of people on my list, but even within the short list of people that I do follow, it seems there is constant change. Whether it's a manga, hobbit, alien, superhero or South Park character that you choose to represent you, I crave consistency for at least a short period of time.

And, just for the edification of those of you who participate in every avatar meme, allow me to let you in on the "down low" about a couple things. First, your dog, baby, or garden gnome is not you. As much as I appreciate you actually using a real photo as a representation, I'm not buying the miny sorcerer's hat and the rake. Also, yes your baby looks cute in the same way that all babies look cute when you have someone making face and bubbling out gibberish while popping two dozen pics on your Kodak C340, but I'm not social networking with your baby... unless of course they can type, "LOL, I can't believe how drunk we were!" after every picture that you post. At that point, they'll at least be on par with 75% of the rest of Facebook.

Next, appreciate the size of your avatar on most social network pages. To place family portrait in the space instead of a simple headshot pretty much just screams "Hey, I'm going to justify the time I spend online with friends as extended family networking time because it's not MY profile, it's a FAMILY profile. If you're going to have a picture that includes you as your avatar, how about JUST you. Also, for all you college guys who use a picture of a bikini model or your favorite emo singer as a pic that represents you, congratulations, you have now become a less than one-dimensional facade of a human being on a platform that only allows a single dimension.

I'm all for individualized expression on a medium that has moved from text to images to audio to video. I know that many of you like to express your inner values by changing your pic from laughing you to serious you to Macauley-Culkin-Shockface-in-Home-Alone you, but I beg you, please, stop.

I will cop to the fact that my avatars are always photoshopped to remove photorealistic aspects, but, anyone who knows me will always recognize my face and not that of a stuffed animal or a car. Also, I rarely, I repeat RARELY change any of my social network representations. I'm quite ready to admit that, from day to day, my macrolife doesn't change that much and, even though I could create some crazy avatar to pretend that my life is somehow more interesting or exciting than it is, I'm prepared to allow the static, consistent avatar choices I've made to be an indication of someone comfortable with who they are and not seeking trying to keep up with the meme of the month club.

thinglets: the internet is about to die

According to Mary Richert (I really don't know who she is, but she probably doesn't know who I am either) of guardian.co.uk, social networking sites are more popular than porn sites. In the article she asserts some criticisms about social networks that I agree with. Most importantly, she states that, in comparing social networks to the antisocial aspects of porn, "there's something similarly antisocial about social networking sites."

My immediate concern is that internet technology has been driven by porn since its inception. Broadband was developed simply as a way to get porn faster delivery times. Porn drove peer to peer applications for almost a decade... let's face it, while many people on Kazaa were downloading Britney Spears songs, other were looking for Britney Spears lookalikes in compromising positions. Bandwidth demands spiked for Pam Anderson and Tommy Lee and, a few years later, for A Night in Paris.

While, from a purely moral and sociological perspective I can appreciate the fall of porn from this pinnacle position, I fear the future without the omnipresent push of porn. I don't expect holographic technology is going to be demanded for people to talk to in-laws overseas, but 3-D porn? The movement that is going to bring the tactile/kinesthetic cyber interfaces of the future may be left in the cold if lonely education has to prompt change instead of porn.

We have reached a precipice my friends. As Trekkie Monster of Avenue Q sang: "Why you think the 'net was born? Porn. Porn. Porn."